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Rohan: A pvp game (so we say), with pve contentIn my opinion, rohan is a game with pvp characters and pve content. Theres really no reason to fight in rohan, except for tsbs or if someone pisses you off. There is no reward, no incentive, for us to fight beyond being able to say that we beat someone. Bosses are barely even worth fighting over now. Our latest lare updates: giants/blazing patches, ronelia, crafting. All are mostly pve (or neutral between the two, for acc reinforcement and ancient upgrading I suppose). It really seems to me that one of the great failings of rohan is that there is little to do pvp-wise at end game other than tsb's, wiping kosed grinding pts, and fighting over who has to sit in the sz at bindstones. The events compensate a bit for player competition, but not nearly enough.









